hard knock days
ordinary days won't quench our thirst
Commenting To 
12th-Feb-2015 09:20 am
stopbleeding: <user name=lovikov site=livejournal.com> (duh)
OUT OF CHARACTER:
Name/Handle: Greer
Contact: ghostaiken@gmail.com (for aim), [plurk.com profile] zhopa
Reference: Ezra

IN-CHARACTER:
Character name: Roronoa Zoro
Character journal: [personal profile] stopbleeding
Series name: WAN PEESU One Piece
Canon notes:

Species: Human

History: Thank god I don't have to write all of this

Personality:
Zoro’s the most cautious/untrusting Strawhat. His method of dealing with people is glaring at them or staring them down. And if they shrink back then they’re pretending and hiding something and if they meet his gaze then they’re even more suspicious. That’s the way his mind works. In order to gain his trust you have to do something either honorable or loyal to impress him. It’s just the way he rolls.

In a fight, Zoro’s a completely different person. Canonly he’s been said to give off an aura of killing energy or something like that and he’s also been described as a “beast”. Both are pretty much true since he gets sort of crazy during a fight. Since fighting is pretty much all he lives for, it’s not really all that strange for him to get so pumped up about it. It isn’t unsual for Zoro to get tremendously excited when facing a challenging opponent, especially when that opponent could possibly be better than him. That’s just when he gets more excited. Fighting also brings out his cockiness and sometimes overconfidence, often taking the form of taunts such as “when I defeat you” etc. To his credit, he almost always stays true to those taunts.

Outside of a fight, Zoro remains fairly stern and quiet, unless he’s being made fun of. Then he has these little outbursts of anger for comedic purposes. But, for the most part he’s quiet and often keeps to himself. Most of the time he’s training, drinking sake, or sleeping when not involved in an adventure with the crew. Out of the three, training is the most common. This is because he favors improving himself (except for the drinking) over socializing with the crew. By improving himself he can defeat more advanced opponents in battle and both protect the crew and achieve his goal of becoming the best swordsman in the world faster.

Although upon first glance, Zoro seems cold and distant because of his stern exterior, he’s actually very protective and close to the rest of the crew. For example, to Chopper, the youngest of the crew, he acts similarly to the way an older brother would act. In fact, Zoro is so protective of his crew that if he thinks the situation is dire enough, he will immediately offer up his life in place of the crew. This can be seen most specifically in relation to Luffy on numerous occasions, the most notable being with Bartholomew Kuma in Thriller Bark.
And though he pretends to be otherwise, he does feel pretty strongly about protecting anyone defenseless that he sees in immediate danger. He also has an extremely strong tendency to honor promises, including his debts to people. This can be seen in his relationship with Luffy, among others.

Zoro also has his moments of actually being pretty damn wise. Most of these moments happen during a battle or in relation to captain-crew relationships. On occasions, he’ll act as the reminder to the crew that they are pirates and need to take things more seriously than they do. The best example of this is when Luffy was close to accepting Usopp as a crew member after a very serious argument which Usopp lost and got kicked out of the crew for. It was Zoro during this moment who said that unless Usopp apologized to Luffy for challenging his leadership, he couldn’t be accepted back into the crew as that would belittle Luffy’s position as captain. It’s in moments like that that we see that Zoro is wiser than he first lets on, and does actually think of the rest of the crew.

That being said, Zoro does make fairly foolish decisions. Though he can come up with good strategies and suggestions during battle, most of the time they end up relying on luck. Zoro trusts Lady Luck an absurd amount. This comes from his strong belief in destiny; if it’s not destined to happen then it won’t happen and he’s fine with that.

Abilities: Oh jeez, are you ready for this?

SWORDSMANSHIP: Zoro is a swordsman. A pretty over-powered one. In the already over-powered Strawhat crew, Zoro is ranked number 2 in terms of strength. Over the course of the series, he has been able to cut through iron, rocks, buildings, ships and a manner of other things he really should not be able to cut through. He's strongest when using three swords (one in either hand and one in his mouth which is completely ridiculous but he's from a shonen manga), and "weakest" when using one (it's not really that weak). With the augmentation, Zoro will not be able to cut through metal as that would... not go well and will be limited to cutting only normal things and maybe rocks.

HAKI
In One Piece, Haki is a relatively new technique that can be simply defined as being able to sense spiritual energies and overpower enemies (as if they needed any help doing that). There are three types of Haki, but Zoro can only for-sure use two of them so that's what we'll go with. He can use Busoshoku Haki, which is the type that allows for armor to be made out of the spiritual energy, protecting its user from otherwise significant harm. It can only be crushed if hit with an overwhelming force and can also be equipped as a weapon, making normal attacks hit harder or farther (if used as an extension). He also knows Kenbunshoku Haki, which simply allows one to view and sense another's presence.

IMMENSE STRENGTH
Like all shonen heroes, Zoro exhibits tremendous strength. It seems to be more exaggerated than most, however, since he once picked up an entire building with his two hands and threw it off of him. While horribly injured. I'll probably downplay this in-game, making the most he'll pick up–if ever–being like a boulder or something. He'll stay away from picking up spaceships, at least.

WHERE THE FUCK AM I?
I don't even know if this counts but Zoro sure does have the ability to have no sense of direction. He knows directions as words, but when attempting to put them to use he always seems to get lost. For instance, he will think that he is going north when really he's going south. He will see a destination directly across from him where really the only thing he has to do is walk in a straight line and somehow he'll manage to take a turn and veer off in a completely incorrect direction. Basically, he has the superb ability to pretty much always get lost.

STOP BLEEDING
Zoro has the ability to never stop bleeding. You could say it's extreme endurance but really it goes beyond that as I'm pretty sure he's had the entirety of his blood supply out of his body at some point and yet still remained standing. And breathing. And fighting (see the instances with Kuma, Mr. 1, Mihawk). While this doesn't make him invulnerable it does make him really hard to kill.

Augment Skillset: Is there really any option other than security.
Sample:

Oiii! [A long, obnoxious drawl punctuates a new feed flickering on. Behold, it's Zoro, standing unenthusiastically in his security garb. Despite the gun that's holstered, his hand is resting on his three swords. In front of him, on a little fold-out table, lies an array of med kit items and in back of him... the airlock. Impatiently, he taps the hilt of his swords.] Pay attention! This is a security announcement. [Off-camera, someone motions. Zoro hesitates.] Er, a public security announcement. [Another pause, Zoro hesitates again, clearly getting more irritated. His voice rises.] A public service announcement-[Another pause, this time he snaps.]-Does it really matter?!

[The answer, apparently, is no. Zoro settles into a scowl, lifting up a neat and tidy medkit like a robot.] This is a medical kit. Don't use it-[Another gesture from off camera. Probably something rude.]-Use it to treat yourself if you're dead. [There's audible corrections coming from off-screen but Zoro ignores them and moves on, lifting up bandages.] These are bandages. You use them to bind people. Only use them on people you don't want to move. [Next, he picks up a band-aid.] This is for minor injuries. You can use it on stuff like cuts to the stomach, knife wounds, and arrow injuries. Don't use it on amputations. It won't work. [Right, continuing on... Or trying to. He stares down at the contents of the rest of the table with confusion, gathering up a bundle of it in his arms and staring blankly into the screen.] I don't know what these do.

[He drops them all unceremoniously and turns to the airlock. At this point, the person behind the scenes has given up in aggravation and is doing the audible equivalent of shorting out. Zoro pays them no mind.] This is the airlock. Only use it when I'm not around.

[With a nod, he settles that and turns back to the screen, waving an hand robotically.] This has been your security announcement.

[From off-screen, the person screams: "It's public service announcement!"]
Comment Form 
This account has disabled anonymous posting.
If you don't have an account you can create one now.
HTML doesn't work in the subject.
More info about formatting
This page was loaded Feb 5th 2026, 2:40 pm GMT.