(no subject)
| (character relations) |
Baren Kaiyou | I'm not going anywhere. Kyouko Kirigiri | Take the world by force. Show them what you can do. Nikkari Aoe | placeholder Prompto Argentium | Even weird bird perverts can be good guys . Shouta Aizawa | Probably the only cool teacher in the world. Mediocre fisherman. Alan "Cutter" Sharpe | Sorry I can't help you more. Shouto Todoroki | The only future-cop I'll allow to arrest me. Mako Lou | Pretty fly for a cop guy. Mary Saotome | My kind of shithead. Grell Sutcliffe | Smart and badass just makes her more cool. Fiacre "Fai" Lachance | Give yourself more credit. Noah Campbell | Teenagers. Mohammed Abdul | Heh. Bird pants. Ann Takamaki | Poetry genius. Mafuyu Kurosaki | Teenagers: the better but more confusing sequel. Ami Aihara | Cute kid. No idea how to talk to her. Fuuka Yamagishi | Weird girl. Chuuya Nakahara | Give me a raise. Toshi Inoue | Weaker than me. Fun to beat. Good hoodies. Ritsu Kageyama | Kids shouldn't act like that. Fake kid. Shuji Tsushima | Annoying stalker. Ardyn Izunia | Patronizing, judgemental asshole. Fuck off. |
Entry tags:
misc au info
VEHICLES IN ZORO'S GARAGE (all street legal, all manuals)
* are ones he drives casually/ones coworkers/friends will see, etc.
Cars
Motorcycles
FOR FELLOW FILM INDUSTRY CHARS
Zoro was an up-and-coming stuntman who's name might have popped up once or twice in conversation. If your character has heard of him they have probably heard of the infamous stunt that led to his loss of an eye and life-threatening injuries. While mostly talked about within the stunt community, the rumor of what happened typically goes like this:
The stunt was for a famous director's forgettable but enjoyable blockbuster hit, Six Shell Runner. The stunt was a complex one: a freefall jump off a bridge and onto one of 2 speeding 18-wheelers. The trucks would close together while the stuntman tumbled from the roof, to the side, to under one of the speeding trucks. The stuntman would continue to crawl the belly of the truck, climb the sides and make it to the driver's cabin all while the 2 trucks were colliding and speeding. The stuntman would then drive his truck into the other, breaking the guardrail and escaping in mid-air while the trucks fell into a ravine. As one of the trucks was an oil tankard, there was set to be an explosion that both trucks would be caught in, giving the stuntman a strict time limit for the escape.
The inherent danger of the stunt made it hard to find a stunt actor willing to attempt it, which is how Zoro (a relative rookie) got the part. To everyone's surprise he successfully executed the whole thing flawlessly in one take. The only mishap was in the pyrotechnic work which triggered early and caught him in the blast.
While the stunt footage was used in the final film, the footage of what happened to Zoro remains held by the staff. All that's known is that he was found half a day later on the side of the ravine, seemingly climbing his way up while bleeding out. Rumor says when the crew found him he simply turned to them and asked:
"Did you get the take?"
Honestly, no one's really sure how he's alive after that.
FOR THOSE NOT IN THE FILM/STUNT INDUSTRY There are a few articles on the whole thing found through googling his name. It might have been mentioned in a Cracked article or two.
MORE BULLSHIT PEOPLE HAVE PROBABLY SEEN HIM IN
Zoro got hammered and sang Pour Some Sugar on Me at a public karaoke bar as an eternal birthday present to Chuuya. He doesn't remember what he did but the internet sure does. There are videos/photos of his performance on twitter and facebook that have gained tremendous popularity. Namely because he's less singing and more... pelvic thrusting. At one point he pours both sugar and syrup on himself. It's bad. Online, this "mystery man" has been nicknamed "Sugar" by the gay side of twitter.
Zoro doesn't even know a video of it exists. Please torture him with it.
Fans of Baren Kaiyou most likely have seen him in the tabloids as Baren's on-again off-again ""lover"". According to them, he and Baren have broken up 7 times. In reality they have never once dated.
* are ones he drives casually/ones coworkers/friends will see, etc.
Cars
- Saleen S7 (750 HP, 248mph top speed)
- Tesla Model S P100D (0-60 in 2.5 seconds)*
- Modded 1994 DSM
- Modded 1971 Chevy Corvette
- Ford Shelby GT500 Mustang*
- Modded 1992 Lexus SC 300*
- Nissan GTR (545 HP)
- 2016 Porsche Cayman GT4 (385 HP)
- Volvo V70 R (300 HP turbocharged 2.5L inline-5, 6-speed manual)
- Dodge Challenger SRT Hellcat (707 HP)
Motorcycles
- Yamaha YZ250F
- Yamaha YZF-R1M
- KTM 1290 Super Adventure*
- Husqvarna FE 501 S
- Custom Suzuki Hayabusa*
- 2011 Suzuki GSX-R1000*
FOR FELLOW FILM INDUSTRY CHARS
Zoro was an up-and-coming stuntman who's name might have popped up once or twice in conversation. If your character has heard of him they have probably heard of the infamous stunt that led to his loss of an eye and life-threatening injuries. While mostly talked about within the stunt community, the rumor of what happened typically goes like this:
The stunt was for a famous director's forgettable but enjoyable blockbuster hit, Six Shell Runner. The stunt was a complex one: a freefall jump off a bridge and onto one of 2 speeding 18-wheelers. The trucks would close together while the stuntman tumbled from the roof, to the side, to under one of the speeding trucks. The stuntman would continue to crawl the belly of the truck, climb the sides and make it to the driver's cabin all while the 2 trucks were colliding and speeding. The stuntman would then drive his truck into the other, breaking the guardrail and escaping in mid-air while the trucks fell into a ravine. As one of the trucks was an oil tankard, there was set to be an explosion that both trucks would be caught in, giving the stuntman a strict time limit for the escape.
The inherent danger of the stunt made it hard to find a stunt actor willing to attempt it, which is how Zoro (a relative rookie) got the part. To everyone's surprise he successfully executed the whole thing flawlessly in one take. The only mishap was in the pyrotechnic work which triggered early and caught him in the blast.
While the stunt footage was used in the final film, the footage of what happened to Zoro remains held by the staff. All that's known is that he was found half a day later on the side of the ravine, seemingly climbing his way up while bleeding out. Rumor says when the crew found him he simply turned to them and asked:
"Did you get the take?"
Honestly, no one's really sure how he's alive after that.
FOR THOSE NOT IN THE FILM/STUNT INDUSTRY There are a few articles on the whole thing found through googling his name. It might have been mentioned in a Cracked article or two.
MORE BULLSHIT PEOPLE HAVE PROBABLY SEEN HIM IN
Zoro got hammered and sang Pour Some Sugar on Me at a public karaoke bar as an eternal birthday present to Chuuya. He doesn't remember what he did but the internet sure does. There are videos/photos of his performance on twitter and facebook that have gained tremendous popularity. Namely because he's less singing and more... pelvic thrusting. At one point he pours both sugar and syrup on himself. It's bad. Online, this "mystery man" has been nicknamed "Sugar" by the gay side of twitter.
Zoro doesn't even know a video of it exists. Please torture him with it.
Fans of Baren Kaiyou most likely have seen him in the tabloids as Baren's on-again off-again ""lover"". According to them, he and Baren have broken up 7 times. In reality they have never once dated.
(f u past me for not writing a reuseable zoro personality section)
PLAYER
YOUR NAME: Greer!
18+?: yar matey
CONTACT:
zhopa
CHARACTERS IN GAME: n/a
RESERVATION LINK: changed from kunikida doppo at the last minutey minute
YOUR NAME: Greer!
18+?: yar matey
CONTACT:
CHARACTERS IN GAME: n/a
RESERVATION LINK: changed from kunikida doppo at the last minutey minute
CHARACTER: CANON SECTION
NAME: Roronoa Zoro
AGE: 21
CANON: (YA YO YA YO YA YOOO SET SAIL FOR) One Piece
NAME: Roronoa Zoro
AGE: 21
CANON: (YA YO YA YO YA YOOO SET SAIL FOR) One Piece
CANON HISTORY: praise the lord for this wiki link
CANON PERSONALITY:
Roronoa Zoro is a five hour energy shoved inside a bulk supply of protein shakes shoved in the closet of the sweatiest, nastiest bodybuilding gym in the world. He's a pirate, a thug and a wannabe samurai who lacks the morals generally required to be a hero. Amongst the main cast, he’s the the cliche tough guy: gruff, reserved and stern. The "Cool" one that always talks about keeps a level head when the pressure is on, who stares death in the face without a hint of fear. He's the cocky jock of the Strawhat Pirates; the unaffected, antagonistic brute who matches oncoming hostility with arrogant irreverence.
Yet, he's also the one who can't tell left from right. The one who needs to be babysat when left to wander or else he'll wind up (no joke) stuck upside-down in a chimney. He's gruff, yet frequently plays the protective older brother to his youngest crewmate, Chopper. One of the more mature on the crew and yet still thought it was a great idea to put a king and his entire court in chains. He'll keep a level-head until some coincidental resemblance to his dead best friend makes him regress to five-year-old behavior.
Basically, for every "cool" moment of Zoro's, there's two instances of him being a complete moron. One would think this would negate all his smooth one-liners and impressive moments and it does, but only for some. The rest are left unscathed, protected by the conviction that Zoro places behind every action.
Zoro's ambitious. His determination to fulfill his dream is one of the main components of his character. He will become the best swordsman in the world or he will die. Literally. He's more than willing to kill himself trying to reach the top. To Zoro death is simply proof that he wasn't strong enough to achieve his dream; a sure sign that he was weak not only in body but also in mind.
For Zoro, becoming the best swordsman doesn't just involve physical ability. To become the best he has to have the mentality of the best--clarity of mind, dauntless spirit and, most importantly, strong conviction. A swordsman's words are his actions. They live without regretting the past in order to keep themselves grounded in the present as they look on towards the future. At least, that's what Zoro believes. As a result, he stands behind every decision he makes, taking the rewards along with the consequences and learning from both. One instance of this is when he tasted defeat at the hands of Hawkeye Mihawk. At the time he was overconfident, believing himself to be untouchable and underestimating the difficulty of his dream. Mihawk's victory over him humbled and humiliated him but it also lit a fire. Zoro vowed never to lose again and up until current canon has made good on that promise, pushing through every fight no matter how much the odds were stacked against him.
Well, mostly.
See, another signature moment for Zoro is his confrontation with Bartholomew Kuma during the Thriller Bark arc. Kuma, a powerful ex-pirate turned government dog, came to Thriller Bark in order to retrieve an injured Luffy. While everyone was wiped out, Zoro fought through fatigue and injury to protect his captain, going so far as to offer his head as a replacement for Luffy's. Considering his drive to accomplish his dream, the request was a bizarre one until he explained his reasoning. He had signed on to be Luffy's first mate and support his goal to become the pirate king. That was his duty now. If he failed that, how could he possibly manage to become the best swordsman?
It's a weird way of thinking. At first it even seems nonsensical. But take into account this: Zoro follows a bushido-esque code that emphasizes things like integrity, honor, duty and loyalty. Similar to his concept of a swordsman's conviction, failing any of these traits would be failing as both a swordsman and a man.
Zoro is extremely protective of his crew and takes his duty as first mate seriously. When a crew member needs help he'll be there and is often seen protecting the "weaker" members of the crew--most notably Chopper. While his job may not be to unify the crew, it is to support the captain and watch over the rest of the crew when Luffy's unable. Therefore it can be said that one of his greatest fears is not being strong enough to protect them, something he never thought possible until Kuma returned.
Using his ability, Kuma separated the crew to different parts of the world where they remained separated for two years. Zoro, being gravely injured from his first encounter with Kuma, was the first one to go. For Zoro, it was a repeat of his loss to Mihawk and a glimpse of what awaited them ahead. It struck fear in him; one that he then used as motivation to improve his skills and resolve so that it would never happen again. Similarly, when the crew is reunited, he's the one to remind them to take their enemies seriously, knowing (and worried) that a cavalier attitude could destroy them all once again.
Yet when everything's said and done Zoro really isn't an angst-ridden guy. He's grumpy and kind of hostile towards strangers but in the end he's pretty relaxed. Simple things make him happy; alcohol and a good party, sunshine and a nice place to nap. He can even get distracted in situations that call for urgency, like in the Dressrossa arc when he abandons his urgent task in favor of watching gladiatorial fights on fake-TV. He's a serious guy but that doesn't necessarily mean he's uptight.
Or methodical. In fact, Zoro's a pretty reckless guy, particularly in a fight. He's bloodthirsty and battle-hungry to the point where he's actually said things like "my sword's been growling; it craves blood". He's no stoic samurai about fighting--it's his favorite past-time. He'll challenge anyone who looks strong enough to give him a fun fight that will inevitably leave him bleeding out. He's kind of a masochist like that. But hey, anything that'll make him stronger, right?
What a fucking weirdo.
SKILLS/ABILITIES:
Zoro's a shonen hero and has all the ridiculous skills and capabilities you'd expect a shonen hero to have. He's a really good swordsman. He can slice through iron and stone and send weird long-distance strikes from his sword sometimes. None of this is canonically considered a power.
Annoyingly, the way Zoro wields his swords is important to note. He has several styles of fighting that are pretty self-explanatory: one-sword style, two-sword style, and his infamous three-sword style where he places one sword in his mouth. Lastly he has possibly the weirdest, dumbest style called nine-sword style where he basically becomes the god Ashura except with nine arms instead of six and he grows another head. It's an illusion but the strikes manifest in reality. I think. Honestly, I'm not quite sure what's happening there.
He's also ridiculously strong. Once he lifted half of a building off of himself using his own two hands. He lifts like 800 million pound weights with two hands. This is also not considered a superpower even though it damn well should be.
As with all shonen heroes, he can magically jump the height of the empire state building and dodge bullets and whatnot. This unbelievable agility is also not considered a superpower.
The single thing that could be equated to a superpower is Haki. Haki is within every person at birth but must be awakened in order to be used. It is essentially the spiritual power of ambition that can be channeled for practical purposes. Zoro can use two types of Haki that can be used: Observation Haki (spiritual energy radar and sometimes precognitive abilities) and Armament Haki (using haki to create invisible armor aka a hardening method).
Unlisted anywhere is Zoro's remarkable blood bag ability. Somehow, he is impervious to blood loss. This is also unexplained and not considered a superpower.
CANON PERSONALITY:
Roronoa Zoro is a five hour energy shoved inside a bulk supply of protein shakes shoved in the closet of the sweatiest, nastiest bodybuilding gym in the world. He's a pirate, a thug and a wannabe samurai who lacks the morals generally required to be a hero. Amongst the main cast, he’s the the cliche tough guy: gruff, reserved and stern. The "Cool" one that always talks about keeps a level head when the pressure is on, who stares death in the face without a hint of fear. He's the cocky jock of the Strawhat Pirates; the unaffected, antagonistic brute who matches oncoming hostility with arrogant irreverence.
Yet, he's also the one who can't tell left from right. The one who needs to be babysat when left to wander or else he'll wind up (no joke) stuck upside-down in a chimney. He's gruff, yet frequently plays the protective older brother to his youngest crewmate, Chopper. One of the more mature on the crew and yet still thought it was a great idea to put a king and his entire court in chains. He'll keep a level-head until some coincidental resemblance to his dead best friend makes him regress to five-year-old behavior.
Basically, for every "cool" moment of Zoro's, there's two instances of him being a complete moron. One would think this would negate all his smooth one-liners and impressive moments and it does, but only for some. The rest are left unscathed, protected by the conviction that Zoro places behind every action.
Zoro's ambitious. His determination to fulfill his dream is one of the main components of his character. He will become the best swordsman in the world or he will die. Literally. He's more than willing to kill himself trying to reach the top. To Zoro death is simply proof that he wasn't strong enough to achieve his dream; a sure sign that he was weak not only in body but also in mind.
For Zoro, becoming the best swordsman doesn't just involve physical ability. To become the best he has to have the mentality of the best--clarity of mind, dauntless spirit and, most importantly, strong conviction. A swordsman's words are his actions. They live without regretting the past in order to keep themselves grounded in the present as they look on towards the future. At least, that's what Zoro believes. As a result, he stands behind every decision he makes, taking the rewards along with the consequences and learning from both. One instance of this is when he tasted defeat at the hands of Hawkeye Mihawk. At the time he was overconfident, believing himself to be untouchable and underestimating the difficulty of his dream. Mihawk's victory over him humbled and humiliated him but it also lit a fire. Zoro vowed never to lose again and up until current canon has made good on that promise, pushing through every fight no matter how much the odds were stacked against him.
Well, mostly.
See, another signature moment for Zoro is his confrontation with Bartholomew Kuma during the Thriller Bark arc. Kuma, a powerful ex-pirate turned government dog, came to Thriller Bark in order to retrieve an injured Luffy. While everyone was wiped out, Zoro fought through fatigue and injury to protect his captain, going so far as to offer his head as a replacement for Luffy's. Considering his drive to accomplish his dream, the request was a bizarre one until he explained his reasoning. He had signed on to be Luffy's first mate and support his goal to become the pirate king. That was his duty now. If he failed that, how could he possibly manage to become the best swordsman?
It's a weird way of thinking. At first it even seems nonsensical. But take into account this: Zoro follows a bushido-esque code that emphasizes things like integrity, honor, duty and loyalty. Similar to his concept of a swordsman's conviction, failing any of these traits would be failing as both a swordsman and a man.
Zoro is extremely protective of his crew and takes his duty as first mate seriously. When a crew member needs help he'll be there and is often seen protecting the "weaker" members of the crew--most notably Chopper. While his job may not be to unify the crew, it is to support the captain and watch over the rest of the crew when Luffy's unable. Therefore it can be said that one of his greatest fears is not being strong enough to protect them, something he never thought possible until Kuma returned.
Using his ability, Kuma separated the crew to different parts of the world where they remained separated for two years. Zoro, being gravely injured from his first encounter with Kuma, was the first one to go. For Zoro, it was a repeat of his loss to Mihawk and a glimpse of what awaited them ahead. It struck fear in him; one that he then used as motivation to improve his skills and resolve so that it would never happen again. Similarly, when the crew is reunited, he's the one to remind them to take their enemies seriously, knowing (and worried) that a cavalier attitude could destroy them all once again.
Yet when everything's said and done Zoro really isn't an angst-ridden guy. He's grumpy and kind of hostile towards strangers but in the end he's pretty relaxed. Simple things make him happy; alcohol and a good party, sunshine and a nice place to nap. He can even get distracted in situations that call for urgency, like in the Dressrossa arc when he abandons his urgent task in favor of watching gladiatorial fights on fake-TV. He's a serious guy but that doesn't necessarily mean he's uptight.
Or methodical. In fact, Zoro's a pretty reckless guy, particularly in a fight. He's bloodthirsty and battle-hungry to the point where he's actually said things like "my sword's been growling; it craves blood". He's no stoic samurai about fighting--it's his favorite past-time. He'll challenge anyone who looks strong enough to give him a fun fight that will inevitably leave him bleeding out. He's kind of a masochist like that. But hey, anything that'll make him stronger, right?
What a fucking weirdo.
SKILLS/ABILITIES:
Zoro's a shonen hero and has all the ridiculous skills and capabilities you'd expect a shonen hero to have. He's a really good swordsman. He can slice through iron and stone and send weird long-distance strikes from his sword sometimes. None of this is canonically considered a power.
Annoyingly, the way Zoro wields his swords is important to note. He has several styles of fighting that are pretty self-explanatory: one-sword style, two-sword style, and his infamous three-sword style where he places one sword in his mouth. Lastly he has possibly the weirdest, dumbest style called nine-sword style where he basically becomes the god Ashura except with nine arms instead of six and he grows another head. It's an illusion but the strikes manifest in reality. I think. Honestly, I'm not quite sure what's happening there.
He's also ridiculously strong. Once he lifted half of a building off of himself using his own two hands. He lifts like 800 million pound weights with two hands. This is also not considered a superpower even though it damn well should be.
As with all shonen heroes, he can magically jump the height of the empire state building and dodge bullets and whatnot. This unbelievable agility is also not considered a superpower.
The single thing that could be equated to a superpower is Haki. Haki is within every person at birth but must be awakened in order to be used. It is essentially the spiritual power of ambition that can be channeled for practical purposes. Zoro can use two types of Haki that can be used: Observation Haki (spiritual energy radar and sometimes precognitive abilities) and Armament Haki (using haki to create invisible armor aka a hardening method).
Unlisted anywhere is Zoro's remarkable blood bag ability. Somehow, he is impervious to blood loss. This is also unexplained and not considered a superpower.
CHARACTER: AU SECTION
AU NAME: Ryouta "Zoro" Ono
AU AGE: 23 so he can believably be in 3 films
PHYSICAL DIFFERENCES: Zoro dyes his hair green instead of it naturally being that color. He also no longer has his ankle scars. Everything else, missing eye, gigantic chest scar, etc. are all present just for different reasons.
AU NAME: Ryouta "Zoro" Ono
AU AGE: 23 so he can believably be in 3 films
PHYSICAL DIFFERENCES: Zoro dyes his hair green instead of it naturally being that color. He also no longer has his ankle scars. Everything else, missing eye, gigantic chest scar, etc. are all present just for different reasons.
AU HISTORY:
AU PERSONALITY:
The differences in Zoro's personality largely revolve around the change in his ambition. He is still a hard worker, still determined, still pushes himself to extremes but in less violent ways. Not being a swordsman he's markedly less bloodthirsty and gets his fighting kick from sanctioned, supervised matches and bar fights.
His recent injuries have also had an important impact on his personality namely in temporarily postponing his ambition. Currently, Zoro's in a bit of a wandering state, a bit lost and trying to figure out how to still make his goal work when the industry's standards are working against him. He hasn't given up, he's just searching for the right way to move forward. It's an unwanted vacation he is completely uncomfortable with. As a result, he's trying his hardest to find a way out of it but doing so means he's spreading himself thin across a lot of fields in an attempt to find a single one that will work.
In canon, Zoro's ambition partially serves as a way to carry on his deceased childhood friend's spirit. Obviously, that is changed within this AU. Due to the fact that his friend is still alive the act of accomplishing the childhood promise is less out of respect for her memory and more as a method of reunion. After the fight from which their paths split, the two have never spoken to the other again. Zoro is still angry with her for it, seeing her divergence as allowing others to steal her dream from her. He feels more betrayed by the girl he remembers as willful, strong and, in the end, his role model. As such, the goal of his ambition in the AU is half because he wants it for himself and half because he wants to remind her. In a way, he thinks of it as calling out and hoping that his call will wake her up and bring back the vibrant girl he admired. He wants to meet her again, but he wants to meet the "real" her, not the one he feels she became for her parents. Therefore he needs to wake her up by accomplishing their childhood dream in a way she can't ignore.
The lack of the Straw Hats also heavily impacts him. In canon, his crew became his family which means in the AU, without those connections, he's simply alone again. Granted, he has his friends and plenty of connections but none of them come close to rivaling the bonds he had with his crew. Without that he works in a solitary style similar to how it's hinted he worked when he was the lone Pirate Hunter Zoro in canon. This doesn't necessarily make him less loyal. He would still do a lot for the friends he has, he simply wouldn't go to the extremes he would for the Straw Hats. For instance, he'll still protect them in a fight but he won't prioritize them over his ambition as he does in canon.
Similarly, the lack of Straw Hats and pirates in general remove the large likelihood of that significant of a bond happening. Zoro joined Luffy due to a life or death scenario brought on by corruption of a lawful power. "Breaking the law" with Luffy often meant doing what was morally right when the stakes were mortally high. Due to the more realistic and modern setting, a situation like that will be harder to come by within Recolle, meaning he'd have less of a reason to go rogue. He's not a friend to authority by any means; he'll pick fights with asshole officers and he's probably been thrown in jail for it and other minor infractions but that doesn't mean he'll believe a drug dealer with a heart of gold. Zoro's morals align with what happens to the common people in-between. So long as someone markets off of the common people's misfortune or weaknesses, he won't approve of them. Basically, he'll maintain a similar stance he has in canon (a bit less eager to cause chaos) but that stance changes his alignment in Recolle's setting. He's firmly neutral, dislikes both sides of the law and has very little motivation to join either one.
- Grew up in Japan to Japanese parents.
- Next door neighbor ran a renowned martial arts complex ft. classes in kendo, various martial arts, etc. Zoro attended kendo classes first and then began taking multiple classes. Started all of them around age seven or eight.
- While taking classes, befriended neighbor's daughter. They became rivals in their classes and best friends outside of them, watching movies together. Their favorite type of movies were action movies featuring impressive stunts. They gave each other nicknames based on their action heroes. His friend was "Goemon" while he was "Zoro". Both decided that they would become top movie stuntsmen and started working even harder in their classes to get started on their goal.
- Around Middle School, his friend was dissuaded by her father. Told that women weren't allowed to have such lofty goals, she was pressured into pursuing her family's intended career as a businesswoman and gave up her dream. Furious with her decision, she and Zoro had a fight that pretty much ended their friendship.
- However, before the fight finished, Zoro made a promise to her: He would be the top stunt action star in the world, not simply one of the best. He'd make it impossible to go anywhere without hearing his name so that she could never forget her original dream.
- After that, the two never spoke again.
- Zoro eventually dropped out of highschool to study and train around Japan, recording stunt videos for self-promotion. The videos put him in the public's eye and started landing him small stunt gigs and better opportunities.
- Once he had the funds, skills and knowledge, he left Japan altogether, moving to America to start pursuing his career.
- After a stunt video of his went viral, he was scouted into a stunt team for a mediocre action flick. While the film itself didn't really take off, Zoro was noticed by the stunt community and more jobs started coming in, including another film.
- The second film was more of a success and landed him a third film which he took gladly. The new film was slated to have some of the riskiest stunts he'd done yet which, performed successfully, would lock him into the film industry like he wanted.
- Except the most dangerous stunt went awry. Zoro went through traumatic injuries, the most notable of which being the large scar across his chest and the loss of one of his eyes. The fiasco ended the film and Zoro was out for months due to recovery.
- The loss of his eye cut down on the amount of roles he could double for and his job flow came to a near stop. He decided to take time to recollect and adjust to his new handicap, renting a houseboat in Recolle and working as a bouncer at bars across the city.
- He still has every intention of fulfilling his dream, he just needs time to retrain his body to deal with the changes he's been through.
AU PERSONALITY:
The differences in Zoro's personality largely revolve around the change in his ambition. He is still a hard worker, still determined, still pushes himself to extremes but in less violent ways. Not being a swordsman he's markedly less bloodthirsty and gets his fighting kick from sanctioned, supervised matches and bar fights.
His recent injuries have also had an important impact on his personality namely in temporarily postponing his ambition. Currently, Zoro's in a bit of a wandering state, a bit lost and trying to figure out how to still make his goal work when the industry's standards are working against him. He hasn't given up, he's just searching for the right way to move forward. It's an unwanted vacation he is completely uncomfortable with. As a result, he's trying his hardest to find a way out of it but doing so means he's spreading himself thin across a lot of fields in an attempt to find a single one that will work.
In canon, Zoro's ambition partially serves as a way to carry on his deceased childhood friend's spirit. Obviously, that is changed within this AU. Due to the fact that his friend is still alive the act of accomplishing the childhood promise is less out of respect for her memory and more as a method of reunion. After the fight from which their paths split, the two have never spoken to the other again. Zoro is still angry with her for it, seeing her divergence as allowing others to steal her dream from her. He feels more betrayed by the girl he remembers as willful, strong and, in the end, his role model. As such, the goal of his ambition in the AU is half because he wants it for himself and half because he wants to remind her. In a way, he thinks of it as calling out and hoping that his call will wake her up and bring back the vibrant girl he admired. He wants to meet her again, but he wants to meet the "real" her, not the one he feels she became for her parents. Therefore he needs to wake her up by accomplishing their childhood dream in a way she can't ignore.
The lack of the Straw Hats also heavily impacts him. In canon, his crew became his family which means in the AU, without those connections, he's simply alone again. Granted, he has his friends and plenty of connections but none of them come close to rivaling the bonds he had with his crew. Without that he works in a solitary style similar to how it's hinted he worked when he was the lone Pirate Hunter Zoro in canon. This doesn't necessarily make him less loyal. He would still do a lot for the friends he has, he simply wouldn't go to the extremes he would for the Straw Hats. For instance, he'll still protect them in a fight but he won't prioritize them over his ambition as he does in canon.
Similarly, the lack of Straw Hats and pirates in general remove the large likelihood of that significant of a bond happening. Zoro joined Luffy due to a life or death scenario brought on by corruption of a lawful power. "Breaking the law" with Luffy often meant doing what was morally right when the stakes were mortally high. Due to the more realistic and modern setting, a situation like that will be harder to come by within Recolle, meaning he'd have less of a reason to go rogue. He's not a friend to authority by any means; he'll pick fights with asshole officers and he's probably been thrown in jail for it and other minor infractions but that doesn't mean he'll believe a drug dealer with a heart of gold. Zoro's morals align with what happens to the common people in-between. So long as someone markets off of the common people's misfortune or weaknesses, he won't approve of them. Basically, he'll maintain a similar stance he has in canon (a bit less eager to cause chaos) but that stance changes his alignment in Recolle's setting. He's firmly neutral, dislikes both sides of the law and has very little motivation to join either one.
(no subject)
Who: Zoro and multiple unfortunate souls
Broadcast: fLEETWIDE yeYEAH
Action: Marsiva
When: RIGHT HERE RIGHT NOW LET'S GO
[Somehow, someway, the camera shows nothing. Or, at least, it seems like nothing. A plain trash receptacle on the Marsiva, gleaming faintly under fluorescent lights. Tediously, it stays fixed on the bin, time stretching slow until, finally, it moves. Jiggles a bit. Shakes. Thumps and clangs and-shouts? Shouts. Manly, growling barks that echo out into the open. Then, finally, it capsizes.
A man pops out. Or rather, clambers out. With the exception of a scowl and a growl, a light kick to the can, he seems nonplussed. Nonplussed and oblivious to the camera.] Finally made it out...
[He says it wistfully, as if it were a long journey. A bit of yellow clings to his anime-green hair. Part of a banana peel. He's oblivious to that too, squinting around the area, turning this way and that, before finally, the giant fucking space-window catches his eye.] Eh? What's this? The ocean?
[Standing before it, arms akimbo, he falls quiet. Enjoying the simple majesty of, er, the ocean.] Are those fish? [They're stars.] They're small. Like dandruff.
[Proud of his stunning metaphor, he watches the stars for a moment longer before spinning on his heel.] This isn't the ship. Did I make it to Fishman Island? Heh-[He grins and turns at the same time.] That'd make me first. Oi! Luffy, Shitty Cook! You hear that? I'm No. 1-eh? [His hands go to rest on his swords only to find... they're not there. This greatly disturbs him and, for a moment, he's left staring at the blank space before whirling around for something to yell at. His gaze fixes on the network station currently transmitting, glare boring right into the camera.] Oiiiii.
[Tilting his head back and grinning menacingly he strides forward, cracking his knuckles.] Mr. Robot. You want to tell me what you did with my swords? Oiiii, can't you speak? [He raps his knuckles against the screen, peering into the camera with a pout before backing up and shaking the thing. The camera rattles, rattles and-
The feed cuts out. Switches to a different view. It's across the room from him now, staring as Zoro gawks, horrified, at the network station broken off in his hands. Making a sound akin to a dying frog he slowly looks around him, places the network station back down, and runs.
The network station falls over.]
Broadcast: fLEETWIDE yeYEAH
Action: Marsiva
When: RIGHT HERE RIGHT NOW LET'S GO
[Somehow, someway, the camera shows nothing. Or, at least, it seems like nothing. A plain trash receptacle on the Marsiva, gleaming faintly under fluorescent lights. Tediously, it stays fixed on the bin, time stretching slow until, finally, it moves. Jiggles a bit. Shakes. Thumps and clangs and-shouts? Shouts. Manly, growling barks that echo out into the open. Then, finally, it capsizes.
A man pops out. Or rather, clambers out. With the exception of a scowl and a growl, a light kick to the can, he seems nonplussed. Nonplussed and oblivious to the camera.] Finally made it out...
[He says it wistfully, as if it were a long journey. A bit of yellow clings to his anime-green hair. Part of a banana peel. He's oblivious to that too, squinting around the area, turning this way and that, before finally, the giant fucking space-window catches his eye.] Eh? What's this? The ocean?
[Standing before it, arms akimbo, he falls quiet. Enjoying the simple majesty of, er, the ocean.] Are those fish? [They're stars.] They're small. Like dandruff.
[Proud of his stunning metaphor, he watches the stars for a moment longer before spinning on his heel.] This isn't the ship. Did I make it to Fishman Island? Heh-[He grins and turns at the same time.] That'd make me first. Oi! Luffy, Shitty Cook! You hear that? I'm No. 1-eh? [His hands go to rest on his swords only to find... they're not there. This greatly disturbs him and, for a moment, he's left staring at the blank space before whirling around for something to yell at. His gaze fixes on the network station currently transmitting, glare boring right into the camera.] Oiiiii.
[Tilting his head back and grinning menacingly he strides forward, cracking his knuckles.] Mr. Robot. You want to tell me what you did with my swords? Oiiii, can't you speak? [He raps his knuckles against the screen, peering into the camera with a pout before backing up and shaking the thing. The camera rattles, rattles and-
The feed cuts out. Switches to a different view. It's across the room from him now, staring as Zoro gawks, horrified, at the network station broken off in his hands. Making a sound akin to a dying frog he slowly looks around him, places the network station back down, and runs.
The network station falls over.]
Entry tags:
(no subject)
OUT OF CHARACTER:
Name/Handle: Greer
Contact: ghostaiken@gmail.com (for aim),
zhopa
Reference: Ezra
IN-CHARACTER:
Character name: Roronoa Zoro
Character journal:
stopbleeding
Series name:WAN PEESU One Piece
Canon notes:
Species: Human
History: Thank god I don't have to write all of this
Personality:
Zoro’s the most cautious/untrusting Strawhat. His method of dealing with people is glaring at them or staring them down. And if they shrink back then they’re pretending and hiding something and if they meet his gaze then they’re even more suspicious. That’s the way his mind works. In order to gain his trust you have to do something either honorable or loyal to impress him. It’s just the way he rolls.
In a fight, Zoro’s a completely different person. Canonly he’s been said to give off an aura of killing energy or something like that and he’s also been described as a “beast”. Both are pretty much true since he gets sort of crazy during a fight. Since fighting is pretty much all he lives for, it’s not really all that strange for him to get so pumped up about it. It isn’t unsual for Zoro to get tremendously excited when facing a challenging opponent, especially when that opponent could possibly be better than him. That’s just when he gets more excited. Fighting also brings out his cockiness and sometimes overconfidence, often taking the form of taunts such as “when I defeat you” etc. To his credit, he almost always stays true to those taunts.
Outside of a fight, Zoro remains fairly stern and quiet, unless he’s being made fun of. Then he has these little outbursts of anger for comedic purposes. But, for the most part he’s quiet and often keeps to himself. Most of the time he’s training, drinking sake, or sleeping when not involved in an adventure with the crew. Out of the three, training is the most common. This is because he favors improving himself (except for the drinking) over socializing with the crew. By improving himself he can defeat more advanced opponents in battle and both protect the crew and achieve his goal of becoming the best swordsman in the world faster.
Although upon first glance, Zoro seems cold and distant because of his stern exterior, he’s actually very protective and close to the rest of the crew. For example, to Chopper, the youngest of the crew, he acts similarly to the way an older brother would act. In fact, Zoro is so protective of his crew that if he thinks the situation is dire enough, he will immediately offer up his life in place of the crew. This can be seen most specifically in relation to Luffy on numerous occasions, the most notable being with Bartholomew Kuma in Thriller Bark.
And though he pretends to be otherwise, he does feel pretty strongly about protecting anyone defenseless that he sees in immediate danger. He also has an extremely strong tendency to honor promises, including his debts to people. This can be seen in his relationship with Luffy, among others.
Zoro also has his moments of actually being pretty damn wise. Most of these moments happen during a battle or in relation to captain-crew relationships. On occasions, he’ll act as the reminder to the crew that they are pirates and need to take things more seriously than they do. The best example of this is when Luffy was close to accepting Usopp as a crew member after a very serious argument which Usopp lost and got kicked out of the crew for. It was Zoro during this moment who said that unless Usopp apologized to Luffy for challenging his leadership, he couldn’t be accepted back into the crew as that would belittle Luffy’s position as captain. It’s in moments like that that we see that Zoro is wiser than he first lets on, and does actually think of the rest of the crew.
That being said, Zoro does make fairly foolish decisions. Though he can come up with good strategies and suggestions during battle, most of the time they end up relying on luck. Zoro trusts Lady Luck an absurd amount. This comes from his strong belief in destiny; if it’s not destined to happen then it won’t happen and he’s fine with that.
Abilities: Oh jeez, are you ready for this?
SWORDSMANSHIP: Zoro is a swordsman. A pretty over-powered one. In the already over-powered Strawhat crew, Zoro is ranked number 2 in terms of strength. Over the course of the series, he has been able to cut through iron, rocks, buildings, ships and a manner of other things he really should not be able to cut through. He's strongest when using three swords (one in either hand and one in his mouth which is completely ridiculous but he's from a shonen manga), and "weakest" when using one (it's not really that weak). With the augmentation, Zoro will not be able to cut through metal as that would... not go well and will be limited to cutting only normal things and maybe rocks.
HAKI
In One Piece, Haki is a relatively new technique that can be simply defined as being able to sense spiritual energies and overpower enemies (as if they needed any help doing that). There are three types of Haki, but Zoro can only for-sure use two of them so that's what we'll go with. He can use Busoshoku Haki, which is the type that allows for armor to be made out of the spiritual energy, protecting its user from otherwise significant harm. It can only be crushed if hit with an overwhelming force and can also be equipped as a weapon, making normal attacks hit harder or farther (if used as an extension). He also knows Kenbunshoku Haki, which simply allows one to view and sense another's presence.
IMMENSE STRENGTH
Like all shonen heroes, Zoro exhibits tremendous strength. It seems to be more exaggerated than most, however, since he once picked up an entire building with his two hands and threw it off of him. While horribly injured. I'll probably downplay this in-game, making the most he'll pick up–if ever–being like a boulder or something. He'll stay away from picking up spaceships, at least.
WHERE THE FUCK AM I?
I don't even know if this counts but Zoro sure does have the ability to have no sense of direction. He knows directions as words, but when attempting to put them to use he always seems to get lost. For instance, he will think that he is going north when really he's going south. He will see a destination directly across from him where really the only thing he has to do is walk in a straight line and somehow he'll manage to take a turn and veer off in a completely incorrect direction. Basically, he has the superb ability to pretty much always get lost.
STOP BLEEDING
Zoro has the ability to never stop bleeding. You could say it's extreme endurance but really it goes beyond that as I'm pretty sure he's had the entirety of his blood supply out of his body at some point and yet still remained standing. And breathing. And fighting (see the instances with Kuma, Mr. 1, Mihawk). While this doesn't make him invulnerable it does make him really hard to kill.
Augment Skillset: Is there really any option other than security.
Sample:
Oiii! [A long, obnoxious drawl punctuates a new feed flickering on. Behold, it's Zoro, standing unenthusiastically in his security garb. Despite the gun that's holstered, his hand is resting on his three swords. In front of him, on a little fold-out table, lies an array of med kit items and in back of him... the airlock. Impatiently, he taps the hilt of his swords.] Pay attention! This is a security announcement. [Off-camera, someone motions. Zoro hesitates.] Er, a public security announcement. [Another pause, Zoro hesitates again, clearly getting more irritated. His voice rises.] A public service announcement-[Another pause, this time he snaps.]-Does it really matter?!
[The answer, apparently, is no. Zoro settles into a scowl, lifting up a neat and tidy medkit like a robot.] This is a medical kit. Don't use it-[Another gesture from off camera. Probably something rude.]-Use it to treat yourself if you're dead. [There's audible corrections coming from off-screen but Zoro ignores them and moves on, lifting up bandages.] These are bandages. You use them to bind people. Only use them on people you don't want to move. [Next, he picks up a band-aid.] This is for minor injuries. You can use it on stuff like cuts to the stomach, knife wounds, and arrow injuries. Don't use it on amputations. It won't work. [Right, continuing on... Or trying to. He stares down at the contents of the rest of the table with confusion, gathering up a bundle of it in his arms and staring blankly into the screen.] I don't know what these do.
[He drops them all unceremoniously and turns to the airlock. At this point, the person behind the scenes has given up in aggravation and is doing the audible equivalent of shorting out. Zoro pays them no mind.] This is the airlock. Only use it when I'm not around.
[With a nod, he settles that and turns back to the screen, waving an hand robotically.] This has been your security announcement.
[From off-screen, the person screams: "It's public service announcement!"]
Name/Handle: Greer
Contact: ghostaiken@gmail.com (for aim),
Reference: Ezra
IN-CHARACTER:
Character name: Roronoa Zoro
Character journal:
Series name:
Canon notes:
Species: Human
History: Thank god I don't have to write all of this
Personality:
Zoro’s the most cautious/untrusting Strawhat. His method of dealing with people is glaring at them or staring them down. And if they shrink back then they’re pretending and hiding something and if they meet his gaze then they’re even more suspicious. That’s the way his mind works. In order to gain his trust you have to do something either honorable or loyal to impress him. It’s just the way he rolls.
In a fight, Zoro’s a completely different person. Canonly he’s been said to give off an aura of killing energy or something like that and he’s also been described as a “beast”. Both are pretty much true since he gets sort of crazy during a fight. Since fighting is pretty much all he lives for, it’s not really all that strange for him to get so pumped up about it. It isn’t unsual for Zoro to get tremendously excited when facing a challenging opponent, especially when that opponent could possibly be better than him. That’s just when he gets more excited. Fighting also brings out his cockiness and sometimes overconfidence, often taking the form of taunts such as “when I defeat you” etc. To his credit, he almost always stays true to those taunts.
Outside of a fight, Zoro remains fairly stern and quiet, unless he’s being made fun of. Then he has these little outbursts of anger for comedic purposes. But, for the most part he’s quiet and often keeps to himself. Most of the time he’s training, drinking sake, or sleeping when not involved in an adventure with the crew. Out of the three, training is the most common. This is because he favors improving himself (except for the drinking) over socializing with the crew. By improving himself he can defeat more advanced opponents in battle and both protect the crew and achieve his goal of becoming the best swordsman in the world faster.
Although upon first glance, Zoro seems cold and distant because of his stern exterior, he’s actually very protective and close to the rest of the crew. For example, to Chopper, the youngest of the crew, he acts similarly to the way an older brother would act. In fact, Zoro is so protective of his crew that if he thinks the situation is dire enough, he will immediately offer up his life in place of the crew. This can be seen most specifically in relation to Luffy on numerous occasions, the most notable being with Bartholomew Kuma in Thriller Bark.
And though he pretends to be otherwise, he does feel pretty strongly about protecting anyone defenseless that he sees in immediate danger. He also has an extremely strong tendency to honor promises, including his debts to people. This can be seen in his relationship with Luffy, among others.
Zoro also has his moments of actually being pretty damn wise. Most of these moments happen during a battle or in relation to captain-crew relationships. On occasions, he’ll act as the reminder to the crew that they are pirates and need to take things more seriously than they do. The best example of this is when Luffy was close to accepting Usopp as a crew member after a very serious argument which Usopp lost and got kicked out of the crew for. It was Zoro during this moment who said that unless Usopp apologized to Luffy for challenging his leadership, he couldn’t be accepted back into the crew as that would belittle Luffy’s position as captain. It’s in moments like that that we see that Zoro is wiser than he first lets on, and does actually think of the rest of the crew.
That being said, Zoro does make fairly foolish decisions. Though he can come up with good strategies and suggestions during battle, most of the time they end up relying on luck. Zoro trusts Lady Luck an absurd amount. This comes from his strong belief in destiny; if it’s not destined to happen then it won’t happen and he’s fine with that.
Abilities: Oh jeez, are you ready for this?
SWORDSMANSHIP: Zoro is a swordsman. A pretty over-powered one. In the already over-powered Strawhat crew, Zoro is ranked number 2 in terms of strength. Over the course of the series, he has been able to cut through iron, rocks, buildings, ships and a manner of other things he really should not be able to cut through. He's strongest when using three swords (one in either hand and one in his mouth which is completely ridiculous but he's from a shonen manga), and "weakest" when using one (it's not really that weak). With the augmentation, Zoro will not be able to cut through metal as that would... not go well and will be limited to cutting only normal things and maybe rocks.
HAKI
In One Piece, Haki is a relatively new technique that can be simply defined as being able to sense spiritual energies and overpower enemies (as if they needed any help doing that). There are three types of Haki, but Zoro can only for-sure use two of them so that's what we'll go with. He can use Busoshoku Haki, which is the type that allows for armor to be made out of the spiritual energy, protecting its user from otherwise significant harm. It can only be crushed if hit with an overwhelming force and can also be equipped as a weapon, making normal attacks hit harder or farther (if used as an extension). He also knows Kenbunshoku Haki, which simply allows one to view and sense another's presence.
IMMENSE STRENGTH
Like all shonen heroes, Zoro exhibits tremendous strength. It seems to be more exaggerated than most, however, since he once picked up an entire building with his two hands and threw it off of him. While horribly injured. I'll probably downplay this in-game, making the most he'll pick up–if ever–being like a boulder or something. He'll stay away from picking up spaceships, at least.
WHERE THE FUCK AM I?
I don't even know if this counts but Zoro sure does have the ability to have no sense of direction. He knows directions as words, but when attempting to put them to use he always seems to get lost. For instance, he will think that he is going north when really he's going south. He will see a destination directly across from him where really the only thing he has to do is walk in a straight line and somehow he'll manage to take a turn and veer off in a completely incorrect direction. Basically, he has the superb ability to pretty much always get lost.
STOP BLEEDING
Zoro has the ability to never stop bleeding. You could say it's extreme endurance but really it goes beyond that as I'm pretty sure he's had the entirety of his blood supply out of his body at some point and yet still remained standing. And breathing. And fighting (see the instances with Kuma, Mr. 1, Mihawk). While this doesn't make him invulnerable it does make him really hard to kill.
Augment Skillset: Is there really any option other than security.
Sample:
Oiii! [A long, obnoxious drawl punctuates a new feed flickering on. Behold, it's Zoro, standing unenthusiastically in his security garb. Despite the gun that's holstered, his hand is resting on his three swords. In front of him, on a little fold-out table, lies an array of med kit items and in back of him... the airlock. Impatiently, he taps the hilt of his swords.] Pay attention! This is a security announcement. [Off-camera, someone motions. Zoro hesitates.] Er, a public security announcement. [Another pause, Zoro hesitates again, clearly getting more irritated. His voice rises.] A public service announcement-[Another pause, this time he snaps.]-Does it really matter?!
[The answer, apparently, is no. Zoro settles into a scowl, lifting up a neat and tidy medkit like a robot.] This is a medical kit. Don't use it-[Another gesture from off camera. Probably something rude.]-Use it to treat yourself if you're dead. [There's audible corrections coming from off-screen but Zoro ignores them and moves on, lifting up bandages.] These are bandages. You use them to bind people. Only use them on people you don't want to move. [Next, he picks up a band-aid.] This is for minor injuries. You can use it on stuff like cuts to the stomach, knife wounds, and arrow injuries. Don't use it on amputations. It won't work. [Right, continuing on... Or trying to. He stares down at the contents of the rest of the table with confusion, gathering up a bundle of it in his arms and staring blankly into the screen.] I don't know what these do.
[He drops them all unceremoniously and turns to the airlock. At this point, the person behind the scenes has given up in aggravation and is doing the audible equivalent of shorting out. Zoro pays them no mind.] This is the airlock. Only use it when I'm not around.
[With a nod, he settles that and turns back to the screen, waving an hand robotically.] This has been your security announcement.
[From off-screen, the person screams: "It's public service announcement!"]
Entry tags:
PERMISSIONS
OOC:
Threadhopping with this character?: Yeah go for it.
Backtagging with this character?: Yeah sure.
Fourthwalling: GO FOR EET
Is there anything you do not want mentioned near this character?: Everything is fair game.
RELATIONS:
Hugging this character?: Do it.
Flirting: Why would you want to he's like seaweed
Kissing: He will not like that but let's do it anyway.
Sex: HANDWAVE HANDWAVE HANDWAVE
Relationships: I'd rather not! If you really want it, let's talk OOCly but other than that sorry, he's swordsexual.
ACTION:
Fighting: Absolutely.
Injury: He's okay with injuries so long as it's not like... amputation and as long as they're fairly spaced out. Basically, let's talk before this happens.
Death: Let's talk, amigo.
Telepathy/Mind-reading: Free-reign, Professor X.
Threadhopping with this character?: Yeah go for it.
Backtagging with this character?: Yeah sure.
Fourthwalling: GO FOR EET
Is there anything you do not want mentioned near this character?: Everything is fair game.
RELATIONS:
Hugging this character?: Do it.
Flirting: Why would you want to he's like seaweed
Kissing: He will not like that but let's do it anyway.
Sex: HANDWAVE HANDWAVE HANDWAVE
Relationships: I'd rather not! If you really want it, let's talk OOCly but other than that sorry, he's swordsexual.
ACTION:
Fighting: Absolutely.
Injury: He's okay with injuries so long as it's not like... amputation and as long as they're fairly spaced out. Basically, let's talk before this happens.
Death: Let's talk, amigo.
Telepathy/Mind-reading: Free-reign, Professor X.
ABAX APPLICATION
player information.
name: Greer
are you over 18?: yessirree
personal dw:
email/msn/aim/plurk/etc:
EMAIL: kukuhead@live.com
AIM: hurghleburlebutz
PLURK:
zhopa
characters in abax: Nihlus Kryik
in character information.
series: One Piece
name: Roronoa Zoro
age: 21
sex: M
race: (Ridiculously overpowered) Human
weight: 140 (watch this be completely wrong)
height: 5'10"
[OPTIONAL] cause of death: n/a
canon point: After beating up the Kraken on the way to Fishman Island after the timeskip.
previous cr: Nope.gif
history: So I had to write out his history when applying to Capeandcowl but it's 17 pages long so here's the wiki so y'all don't hate me
personality:
Zoro’s the most cautious/untrusting Strawhat. His method of dealing with people is glaring at them or staring them down. And if they shrink back then they’re pretending and hiding something and if they meet his gaze then they’re even more suspicious. That’s the way his mind works. In order to gain his trust you have to do something either honorable or loyal to impress him. It’s just the way he rolls.
In a fight, Zoro’s a completely different person. Canonly he’s been said to give off an aura of killing energy or something like that and he’s also been described as a “beast”. Both are pretty much true since he gets sort of crazy during a fight. Since fighting is pretty much all he lives for, it’s not really all that strange for him to get so pumped up about it. It isn’t unsual for Zoro to get tremendously excited when facing a challenging opponent, especially when that opponent could possibly be better than him. That’s just when he gets more excited. Fighting also brings out his cockiness and sometimes overconfidence, often taking the form of taunts such as “when I defeat you” etc. To his credit, he almost always stays true to those taunts.
Outside of a fight, Zoro remains fairly stern and quiet, unless he’s being made fun of. Then he has these little outbursts of anger for comedic purposes. But, for the most part he’s quiet and often keeps to himself. Most of the time he’s training, drinking sake, or sleeping when not involved in an adventure with the crew. Out of the three, training is the most common. This is because he favors improving himself (except for the drinking) over socializing with the crew. By improving himself he can defeat more advanced opponents in battle and both protect the crew and achieve his goal of becoming the best swordsman in the world faster.
Although upon first glance, Zoro seems cold and distant because of his stern exterior, he’s actually very protective and close to the rest of the crew. For example, to Chopper, the youngest of the crew, he acts similarly to the way an older brother would act. In fact, Zoro is so protective of his crew that if he thinks the situation is dire enough, he will immediately offer up his life in place of the crew. This can be seen most specifically in relation to Luffy on numerous occasions, the most notable being with Bartholomew Kuma in Thriller Bark.
And though he pretends to be otherwise, he does feel pretty strongly about protecting anyone defenseless that he sees in immediate danger. He also has an extremely strong tendency to honor promises, including his debts to people. This can be seen in his relationship with Luffy, among others.
Zoro also has his moments of actually being pretty damn wise. Most of these moments happen during a battle or in relation to captain-crew relationships. On occasions, he’ll act as the reminder to the crew that they are pirates and need to take things more seriously than they do. The best example of this is when Luffy was close to accepting Usopp as a crew member after a very serious argument which Usopp lost and got kicked out of the crew for. It was Zoro during this moment who said that unless Usopp apologized to Luffy for challenging his leadership, he couldn’t be accepted back into the crew as that would belittle Luffy’s position as captain. It’s in moments like that that we see that Zoro is wiser than he first lets on, and does actually think of the rest of the crew.
That being said, Zoro does make fairly foolish decisions. Though he can come up with good strategies and suggestions during battle, most of the time they end up relying on luck. Zoro trusts Lady Luck an absurd amount. This comes from his strong belief in destiny; if it’s not destined to happen then it won’t happen and he’s fine with that.
abilities/powers:
SWORDSMANSHIP: Zoro is a swordsman. A pretty over-powered one. In the already over-powered Strawhat crew, Zoro is ranked number 2 in terms of strength. Over the course of the series, he has been able to cut through iron, rocks, buildings, ships and a manner of other things he really should not be able to cut through. He's strongest when using three swords (one in either hand and one in his mouth which is completely ridiculous but he's from a shonen manga), and "weakest" when using one. It should be noted that "weakest" for him isn't really all that weak, as he's defeated a number of amazingly strong enemies with only one.
He has a number of techniques that have currently been shown in canon. They are all incredibly stupid but he will probably use them in Abax so here's the list:
Santoryu Ogi: Rokudo no Tsuji
Curving his body, Zoro swings his swords in an inverted 'S' while spinning vertically. It manages to cut an opponent in six places simultaneously.
Kokujo: O Tatsumaki
Zoro spins his swords which apparently has the ability to create a tornado shaped like a dragon that obviously cuts and blows away opponents. It can also keep going–much like a normal tornado–for about... let's say three minutes (in canon, there's no official endpoint to it...)
Rengoku Oni Giri
Zoro crosses his two swords over his chest and places the blade in his mouth horizontally between them. He then turns and leaps at the oncoming attacker, leaving an 'X' shaped scar on their chest somehow.
Ul-Tora Gari
Zoro puts his hand-blades over his stupid mouth-blade and swings down and forward with them. Somehow a tiger's head is generated from that but it's really unlikely I'll ever have that shit happen in Abax because it's pretty stupid out of context. Let's be honest.
HAKI
In One Piece, Haki is a relatively new technique that can be simply defined as being able to sense spiritual energies and overpower enemies (as if they needed any help doing that). There are three types of Haki, but Zoro can only for-sure use one of them so that's what we'll go with. He can use Busoshoku Haki, which is the type that allows for armor to be made out of the spiritual energy, protecting its user from otherwise significant harm. It can only be crushed if hit with an overwhelming force and can also be equipped as a weapon, making normal attacks hit harder or farther (if used as an extension).
IMMENSE STRENGTH
Like all shonen heroes, Zoro exhibits tremendous strength. It seems to be more exaggerated than most, however, since he once picked up an entire building with his two hands and threw it off of him. While horribly injured. I'll probably downplay this in-game, making the most he'll pick up–if ever–being like a dragon or something. He'll stay away picking up buildings, at least.
SKILLED FIGHTER
There have been few cases where Zoro has been shown fighting without a weapon, but when he does it's made clear he can still hold his own. While not the best, he has been able to hold his ground against other crewmembers like Sanji–who specialize in weaponless-fighting–showing that he does hold at least some capable skill.
WHERE THE FUCK AM I?
I don't even know if this counts but Zoro sure does have the ability to have no sense of direction. He knows directions as words, but when attempting to put them to use he always seems to get lost. For instance, he will think that he is going north when really he's going south. He will see a destination directly across from him where really the only thing he has to do is walk in a straight line and somehow he'll manage to take a turn and veer off in a completely incorrect direction. Basically, he has the superb ability to pretty much always get lost.
HOW THE FUCK ARE YOU STILL ALIVE?
Zoro has the ability to never stop bleeding. You could say it's extreme endurance but really it goes beyond that as I'm pretty sure he's had the entirety of his blood supply out of his body at some point and yet still remained standing. And breathing. And fighting (see the instances with Kuma, Mr. 1, Mihawk). While this doesn't make him invulnerable it does make him really hard to kill.
first person sample:
Here's one.
one with more of his castmates
one with his competitiveness/i-like-swords-too-much-ness
third person sample:
The hat got in his way, with it’s troublesome wide brim. The mask too, impaired his vision. Made the fight last longer than he would have liked. Injured him more than he would have liked. True, he could have removed both, but when there were bullets bouncing off the wall and the battle had started it was hard to pull one’s mind away. So the ridiculous hat and mask had stayed on, impairing him-handicapping him.
But at the same time, it was a challenge, albeit one he had faced before. Still, a good challenge bears repeating though Zoro did wish it were against opponents more capable than these. He would have to make do with what he had, however, and at the moment all he had was a bunch of thugs shooting poorly at him.
There were about eight in total when he had quite literally stumbled onto the scene, lost once again in the relatively new City. It was nighttime, which was why he wore the ridiculous black gaucho hat and mask that had gotten him into this trouble. Usopp and Sanji had given both to him, telling him that disguises were necessary at night. Though he had suspected otherwise, he chose to trust them, seeing as they had been in this world longer.
He had learned his lesson.
The moment he had stumbled onto the thugs’ there was a few moments pause as both sides took time to recognize what was going on. They were in the middle of some sort of deal, probably something illegal.
“It’s one of dem heroes!” One of them shouted, drawing a gun. At the sight of the weapon, Zoro had drawn his own, setting his third sword in his mouth just as the first bullet was shot. More followed and Zoro deflected them all with ease, even with his impaired vision. There was cursing, then more bullets, the sound of said bullets bouncing off of metal, and then the soft thump of bodies hitting the ground.
There were eight when he had started, now there was only one. With a single sword, he sliced through the thug’s gun as if it were paper. The thug cried out, startled and started to back away from the advancing Zoro. His back hit the wall, and Zoro grinned, drawing out his blades, readying himself for a final attack.
The thug’s eyes widened as he held his hands up in front of him, as if to protect himself. “Zorro, don’t man! ‘m sorry ‘bout earlier, it was a misunderstanding—!” The thug’s pleas were quieted by the tip of Zoro’s blade held close to his throat.
“How do you know my name?” Sanji had told him their bounties didn’t exist here and if that was the case, there was no way this kid could know his name. So why did he?
“Wha—? Man, ain’t that who you dressed up as? All Mask of Zorro and shit! Actin like fuckin Antonio Banderas—“ Zoro knocked the kid out before he could finish. Removing the hat and mask, he ran a hand through his hair as he scowled. Disguise his ass. He’d get Usopp and Sanji back for that.**
**RP samples from previous games may be linked.
case no: randomize me baby
name: Greer
are you over 18?: yessirree
personal dw:
email/msn/aim/plurk/etc:
EMAIL: kukuhead@live.com
AIM: hurghleburlebutz
PLURK:
characters in abax: Nihlus Kryik
in character information.
series: One Piece
name: Roronoa Zoro
age: 21
sex: M
race: (Ridiculously overpowered) Human
weight: 140 (watch this be completely wrong)
height: 5'10"
[OPTIONAL] cause of death: n/a
canon point: After beating up the Kraken on the way to Fishman Island after the timeskip.
previous cr: Nope.gif
history: So I had to write out his history when applying to Capeandcowl but it's 17 pages long so here's the wiki so y'all don't hate me
personality:
Zoro’s the most cautious/untrusting Strawhat. His method of dealing with people is glaring at them or staring them down. And if they shrink back then they’re pretending and hiding something and if they meet his gaze then they’re even more suspicious. That’s the way his mind works. In order to gain his trust you have to do something either honorable or loyal to impress him. It’s just the way he rolls.
In a fight, Zoro’s a completely different person. Canonly he’s been said to give off an aura of killing energy or something like that and he’s also been described as a “beast”. Both are pretty much true since he gets sort of crazy during a fight. Since fighting is pretty much all he lives for, it’s not really all that strange for him to get so pumped up about it. It isn’t unsual for Zoro to get tremendously excited when facing a challenging opponent, especially when that opponent could possibly be better than him. That’s just when he gets more excited. Fighting also brings out his cockiness and sometimes overconfidence, often taking the form of taunts such as “when I defeat you” etc. To his credit, he almost always stays true to those taunts.
Outside of a fight, Zoro remains fairly stern and quiet, unless he’s being made fun of. Then he has these little outbursts of anger for comedic purposes. But, for the most part he’s quiet and often keeps to himself. Most of the time he’s training, drinking sake, or sleeping when not involved in an adventure with the crew. Out of the three, training is the most common. This is because he favors improving himself (except for the drinking) over socializing with the crew. By improving himself he can defeat more advanced opponents in battle and both protect the crew and achieve his goal of becoming the best swordsman in the world faster.
Although upon first glance, Zoro seems cold and distant because of his stern exterior, he’s actually very protective and close to the rest of the crew. For example, to Chopper, the youngest of the crew, he acts similarly to the way an older brother would act. In fact, Zoro is so protective of his crew that if he thinks the situation is dire enough, he will immediately offer up his life in place of the crew. This can be seen most specifically in relation to Luffy on numerous occasions, the most notable being with Bartholomew Kuma in Thriller Bark.
And though he pretends to be otherwise, he does feel pretty strongly about protecting anyone defenseless that he sees in immediate danger. He also has an extremely strong tendency to honor promises, including his debts to people. This can be seen in his relationship with Luffy, among others.
Zoro also has his moments of actually being pretty damn wise. Most of these moments happen during a battle or in relation to captain-crew relationships. On occasions, he’ll act as the reminder to the crew that they are pirates and need to take things more seriously than they do. The best example of this is when Luffy was close to accepting Usopp as a crew member after a very serious argument which Usopp lost and got kicked out of the crew for. It was Zoro during this moment who said that unless Usopp apologized to Luffy for challenging his leadership, he couldn’t be accepted back into the crew as that would belittle Luffy’s position as captain. It’s in moments like that that we see that Zoro is wiser than he first lets on, and does actually think of the rest of the crew.
That being said, Zoro does make fairly foolish decisions. Though he can come up with good strategies and suggestions during battle, most of the time they end up relying on luck. Zoro trusts Lady Luck an absurd amount. This comes from his strong belief in destiny; if it’s not destined to happen then it won’t happen and he’s fine with that.
abilities/powers:
SWORDSMANSHIP: Zoro is a swordsman. A pretty over-powered one. In the already over-powered Strawhat crew, Zoro is ranked number 2 in terms of strength. Over the course of the series, he has been able to cut through iron, rocks, buildings, ships and a manner of other things he really should not be able to cut through. He's strongest when using three swords (one in either hand and one in his mouth which is completely ridiculous but he's from a shonen manga), and "weakest" when using one. It should be noted that "weakest" for him isn't really all that weak, as he's defeated a number of amazingly strong enemies with only one.
He has a number of techniques that have currently been shown in canon. They are all incredibly stupid but he will probably use them in Abax so here's the list:
Santoryu Ogi: Rokudo no Tsuji
Curving his body, Zoro swings his swords in an inverted 'S' while spinning vertically. It manages to cut an opponent in six places simultaneously.
Kokujo: O Tatsumaki
Zoro spins his swords which apparently has the ability to create a tornado shaped like a dragon that obviously cuts and blows away opponents. It can also keep going–much like a normal tornado–for about... let's say three minutes (in canon, there's no official endpoint to it...)
Rengoku Oni Giri
Zoro crosses his two swords over his chest and places the blade in his mouth horizontally between them. He then turns and leaps at the oncoming attacker, leaving an 'X' shaped scar on their chest somehow.
Ul-Tora Gari
Zoro puts his hand-blades over his stupid mouth-blade and swings down and forward with them. Somehow a tiger's head is generated from that but it's really unlikely I'll ever have that shit happen in Abax because it's pretty stupid out of context. Let's be honest.
HAKI
In One Piece, Haki is a relatively new technique that can be simply defined as being able to sense spiritual energies and overpower enemies (as if they needed any help doing that). There are three types of Haki, but Zoro can only for-sure use one of them so that's what we'll go with. He can use Busoshoku Haki, which is the type that allows for armor to be made out of the spiritual energy, protecting its user from otherwise significant harm. It can only be crushed if hit with an overwhelming force and can also be equipped as a weapon, making normal attacks hit harder or farther (if used as an extension).
IMMENSE STRENGTH
Like all shonen heroes, Zoro exhibits tremendous strength. It seems to be more exaggerated than most, however, since he once picked up an entire building with his two hands and threw it off of him. While horribly injured. I'll probably downplay this in-game, making the most he'll pick up–if ever–being like a dragon or something. He'll stay away picking up buildings, at least.
SKILLED FIGHTER
There have been few cases where Zoro has been shown fighting without a weapon, but when he does it's made clear he can still hold his own. While not the best, he has been able to hold his ground against other crewmembers like Sanji–who specialize in weaponless-fighting–showing that he does hold at least some capable skill.
WHERE THE FUCK AM I?
I don't even know if this counts but Zoro sure does have the ability to have no sense of direction. He knows directions as words, but when attempting to put them to use he always seems to get lost. For instance, he will think that he is going north when really he's going south. He will see a destination directly across from him where really the only thing he has to do is walk in a straight line and somehow he'll manage to take a turn and veer off in a completely incorrect direction. Basically, he has the superb ability to pretty much always get lost.
HOW THE FUCK ARE YOU STILL ALIVE?
Zoro has the ability to never stop bleeding. You could say it's extreme endurance but really it goes beyond that as I'm pretty sure he's had the entirety of his blood supply out of his body at some point and yet still remained standing. And breathing. And fighting (see the instances with Kuma, Mr. 1, Mihawk). While this doesn't make him invulnerable it does make him really hard to kill.
first person sample:
Here's one.
one with more of his castmates
one with his competitiveness/i-like-swords-too-much-ness
third person sample:
The hat got in his way, with it’s troublesome wide brim. The mask too, impaired his vision. Made the fight last longer than he would have liked. Injured him more than he would have liked. True, he could have removed both, but when there were bullets bouncing off the wall and the battle had started it was hard to pull one’s mind away. So the ridiculous hat and mask had stayed on, impairing him-handicapping him.
But at the same time, it was a challenge, albeit one he had faced before. Still, a good challenge bears repeating though Zoro did wish it were against opponents more capable than these. He would have to make do with what he had, however, and at the moment all he had was a bunch of thugs shooting poorly at him.
There were about eight in total when he had quite literally stumbled onto the scene, lost once again in the relatively new City. It was nighttime, which was why he wore the ridiculous black gaucho hat and mask that had gotten him into this trouble. Usopp and Sanji had given both to him, telling him that disguises were necessary at night. Though he had suspected otherwise, he chose to trust them, seeing as they had been in this world longer.
He had learned his lesson.
The moment he had stumbled onto the thugs’ there was a few moments pause as both sides took time to recognize what was going on. They were in the middle of some sort of deal, probably something illegal.
“It’s one of dem heroes!” One of them shouted, drawing a gun. At the sight of the weapon, Zoro had drawn his own, setting his third sword in his mouth just as the first bullet was shot. More followed and Zoro deflected them all with ease, even with his impaired vision. There was cursing, then more bullets, the sound of said bullets bouncing off of metal, and then the soft thump of bodies hitting the ground.
There were eight when he had started, now there was only one. With a single sword, he sliced through the thug’s gun as if it were paper. The thug cried out, startled and started to back away from the advancing Zoro. His back hit the wall, and Zoro grinned, drawing out his blades, readying himself for a final attack.
The thug’s eyes widened as he held his hands up in front of him, as if to protect himself. “Zorro, don’t man! ‘m sorry ‘bout earlier, it was a misunderstanding—!” The thug’s pleas were quieted by the tip of Zoro’s blade held close to his throat.
“How do you know my name?” Sanji had told him their bounties didn’t exist here and if that was the case, there was no way this kid could know his name. So why did he?
“Wha—? Man, ain’t that who you dressed up as? All Mask of Zorro and shit! Actin like fuckin Antonio Banderas—“ Zoro knocked the kid out before he could finish. Removing the hat and mask, he ran a hand through his hair as he scowled. Disguise his ass. He’d get Usopp and Sanji back for that.**
**RP samples from previous games may be linked.
case no: randomize me baby
Entry tags:
Entry tags:
this is mostly a joke shut up
| THE SEX FACE MEME character: | ||||
| desire | can't stand it anymore | kiss | mind going blank from tension | first impression seeing xxx |
| receiving a blowjob | feeling irritated from getting bitten | about to come but holding back | release | exhaustion |
| softly | passionately | expression after seeing partner's reaction | "did it feel good?" | passed out |
| link to meme code | ||||

